So, lately I've been studying a few stuff about modeling on mudbox and about uv's and retopology to understand how most artists develop their workflow. This was done to try and play with mudbox's tools like sculpt and paint layers, bump maps, real time texturing, psd channel, ambient occlusion, etc. I kinda tried every single mudbox button this time hahaha. But the hardest task was creating the uv's... My first time at uv unwrapping on a complex mesh so I still have a lot to improve (on every aspect really, not only uvs).
Took me 3 hours modeling (started with a cube) a whole day studying uv's, and another studying retopo techiniques. I didn't sculpt its back further and could fix a few things about the paint on its face but I have to go back to the samurai